Concept Class: Shifter
I think a mention of this sort of class is long overdue and would be extremely fun to play.
The Shifter: The shifter uses the power of nature and worships Elyssa the Goddess of Nature. They are able to transform into various different types of creatures to aid their allies in battle from beasts to other even more bizarre creatures.
Primary Attribute:
Morphing - the higher level this attribute, the longer the shifter can stay morphed as the creature it chooses and also skills of this type become more effective.
Secondary Attributes:
Air Tuning - the higher level this attribute, the longer the shifter can stay invisible while not moving or casting.
Hex Morphing - the higher level this attribute, the more devastating are the morph skills that target enemies.
Basic Skills (Morphing):
Spectre Shift: for 10-20 seconds the caster turns into a shadow and cannot take physical damage and also moves 33% faster however cannot do any damage itself.
Fury of the Bear: for 10-20 seconds the caster turns into a bear and does +20 dmg but moves 50% slower.
Doppleganger (elite): for 10-20 seconds the caster transforms into the target foe and cannot be attacked by foes on that team except for the target. Skill ends if caster attacks.
Hidden Animal: for 10-20 seconds the caster transforms into target ally pet and has the same attributes as that pet (useful for hiding and/or being ignored by the enemy).
Spirit Shift: for 10-20 seconds the shifter turns into target spirit to avoid being detected by enemies. However once caster takes damage, 300% of that damage is redirected to the enemy and shifter turns back into original form.
Hex Morphing:
Granite: for 10-20 seconds the target foe becomes transformed into rock and cannot move or do anything. However they have +200 armour in this state.
Animal Switch (elite): for 10-20 seconds target foe and their pet swap bodies so that the enemy is the pet and the pet uses their original character.
Air Tuning:
Ether Breeze: in the next 5 seconds if the caster is unharmed they gain +2 energy regeneration for 5-10 seconds.
Spies of the Wind (elite): for 10-20 seconds the caster is invisible. Spell ends if target uses a skill or takes damage.
Thats all I've thought of for now.
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